Online Safety
Online Game Chat: Rules Kids Can Use in the Moment
Practice clear game chat rules with original scripts for personal questions, unwanted contact, gifts, group pressure and asking an adult for help.

A useful game chat rule tells a child what to do while the conversation is happening. “Be careful online” leaves too much to work out under pressure. A practical starting point is: keep personal details private, leave an uncomfortable interaction, use the available safety tools, and get help from a trusted adult.
Practice those actions before the first difficult encounter. The child does not need to prove that another player is dangerous before deciding to stop talking.
This guide focuses on communication skills and family decisions. Game eligibility and available controls still need checking for the specific service and the child's age.
Find every place the conversation happens
Ask your child to show you how they talk while playing. The answer may involve the game itself, a console party, a group message, or another app open nearby.
Australia's eSafety Commissioner explains that gaming communication can happen across services and that disabling chat does not necessarily remove other online interactions. Its advice is to assess the particular game and features. We use that practical guidance here, not Australian age rules as US requirements. Understanding online gaming features
Make a simple inventory: place, people, and purpose. “A private call with two cousins while we build” gives the parent something concrete to review. “Chat is off” is incomplete if another conversation is running on the phone.
For settings, use the relevant official tool. Epic has separate social permissions, and Discord describes selected guardian-managed contact settings. Do not assume one platform's permission changes the other.
Rehearse five ordinary situations
The following scripts are original, illustrative practice examples. Adapt the wording to the child's age and communication style. They are not real incidents or a test that proves a child is ready for every online setting.
1. Someone asks where you live
Practice prompt: “Are you near our team? What's your school called?”
Possible response: “I don't share that in games.”
Then return to the game or leave the conversation. The child does not need a convincing excuse, a fake address, or a debate about whether the question was friendly.
Ask the child which details belong in the same category: address, phone number, school, passwords, and regular plans. StopBullying.gov advises families to teach children not to share personal information and to review the communities they use. US guidance on gaming communication
2. A group becomes unpleasant
Practice prompt: “Everyone starts insulting a player after a mistake.”
Possible response: “I'm leaving this chat.”
Show the child the leave and mute controls. Let them practice finding the menu during a calm moment. They do not have to stay in order to defend their own skill or wait until the game ends.
Afterward, ask whether someone needs support and whether the behavior should be reported. The purpose of the exercise is an available exit, not a perfect comeback.
3. Someone wants to move to another app
Practice prompt: “Join this other chat and don't tell anyone.”
Possible response: “I need to check with my parent before using another app.”
The family can agree that a new communication service is a new decision. Familiarity inside one game does not answer questions about the new service's age rules, settings or audience.
Do not ask the child to keep talking to collect more information about the invitation. They can stop and show an adult the request they already received.
4. A gift comes with a condition
Practice prompt: “I'll give you an item if you share a code or open this page.”
Possible response: “I don't share codes. I'm checking this with an adult.”
Leave the link unopened while the adult checks through an official route. A promised reward does not make a request for account access appropriate. Our gaming scam guide covers the account-security response in more detail.
5. A friend is being targeted
Practice prompt: “The group keeps making one person the joke.”
Possible response: “That isn't okay. I'm leaving.”
Speaking up is one option; leaving and getting adult help is also a response. Do not require a child to confront a hostile group. They can check on the friend through an appropriate existing connection without forwarding hurtful material around.
StopBullying.gov describes blocking, reporting, taking a break and telling a trusted adult as available responses to gaming harassment. Player actions and parent support
Give the buttons different jobs
Explain the tools in terms of the immediate goal. Muting can stop unwanted sound or messages where the service supports it. Blocking limits contact according to that platform's rules. Reporting brings specific behavior to the service's attention. Leaving gets the child out of the current space.
The exact effects vary. Read the confirmation screen instead of promising that a block will erase everything or that a report will produce an immediate decision.
For practice, find the menus without submitting a report against an innocent player. If something real happens, use the correct reporting category and describe the actual behavior. Do not send the child back into the interaction to manufacture evidence.
eSafety recommends teaching children to use report, mute, block and exit tools and to know which adults can help. Practical safety skills
Decide what the adult will do
A child needs more than permission to ask for help. They need to know what the first response will sound like.
Try: “Thank you for telling me. Let's stop the contact and look at what you need.” Address immediate safety before discussing whether a household rule was broken.
Agree on a backup adult when you are unavailable. For younger children, that might be the caregiver present during play. For a teen, it may include another trusted family member. Make the choice specific enough that the child can name someone.
If a situation involves an immediate threat to physical safety, seek urgent help through local emergency services. Do not expect an in-game report to function as an emergency response.
End the rehearsal with a demonstration
Ask the child to show where they would leave a conversation and where they would find help. Let them choose one script that sounds natural, then give them a chance to change your wording.
Put the agreement in the family's media plan and repeat the short review when a new game or chat service arrives. Keep the focus on actions the child can take and adults who will respond, rather than asking them to judge every other player's intentions correctly.
Sources
We identify organizations and evidence types so readers can evaluate each claim. See our editorial policy.
- Understanding online gaming features — esafety.gov.au.
- Cyberbullying and Online Gaming — stopbullying.gov.
- Parental Controls — safety.epicgames.com.
- Family Center for Parents and Guardians — support.discord.com.